Strategy games rooted in history
An Isaac-style roguelike set in the fall of the Roman Empire. 7 playable characters, 100+ items, 44 synergies, 48+ enemy types, 12+ bosses, active items, trinkets, omens, and Greed Mode. All hand-crafted, no external assets.
A grand strategy game spanning 304 BC to 400 AD. 670+ provinces, 73 nations, full diplomacy, trade, religion, government, and military systems. Built in Godot 4. From the rise of Rome to the fall of the Western Empire.
A story told through screens. An Emily is Away-style narrative game about social media, isolation, and the relationships we build — and break — online. Multiple acts, branching choices, and endings shaped by how you treat the people in your feed.