Strategy games rooted in history
An Isaac-style roguelike in which a young legionary descends beneath Rome to face the enemies of civilization. 7 playable characters, 110+ items, 35 synergies, 40+ enemy types, and 12 bosses across 13 floors. Every run is procedurally generated, and all art and audio are made in code.
A story told through screens. An Emily is Away-style narrative game about social media, isolation, and the relationships we build and break online. Multiple acts, branching choices, and endings shaped by how you treat the people in your feed.